Rules and Guidelines
The HOT SEAT is a chair at the front of the class. Students take it in turns to be in the HOT SEAT! and sit with their back to the whiteboard.
All students are given a prompt sheet of possible information literacy terms.
One of the library /information literacy terms is written on the whiteboard.
The students facing the blackboard have to explain what the term means to the person in the HOT SEAT without using any of the words in the term,
person in the HOT SEAT then guesses which term is being described.
To indicate that they wish to provide the answer, students facing the whiteboard ‘press their buzzer’ (ie. hit the table!)
The first student to hit the table is given a chance to explain the term. If the person in the HOT SEAT guesses correctly, a prize is award to a. the person in the HOT SEAT and b. the student attempting the answer. If the person in the hot seat guesses incorrectly, another student can press their buzzer and the game goes on.
One of the students may act as adjudicator to tell the group who pressed their buzzer first. The game usually starts slowly and quickly picks up pace. How log does the list of terms need to be? It is acceptable for the same term to be used twice. This allows students to consolidate what terms mean.
Except for the student in the HOT SEAT looking up terms on the internet via PC or mobile phone is OK.
The can even send the student in the HOT SEAT an SMS!!
Adapted from the Hot Seat / Concept Review Game
Birks, J., & Hunt, F. (2003). Hands-on information literacy activities. New York: Neal-Schuman Publishers. pp. 9-11.
Terms for 15 August 2011
Prescribed textbook list Library catalogue Call number Circulation desk
Information desk Library collection Group study room Returns chute
Renew Place a hold Reserve book / closed reserve book
Journal Journal article Journal database